Injuries and illnesses

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Deviation Actions

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Sometimes through the activities your Kukuri might catch an injury or an illness, which must be treated. This page will guide you on how to treat these!


Check the list of ill or wounded kukuris




DISEASES


Your Kukuri has a small chance of getting ill from activities (hunting, gathering, excavating or traveling). When your Kukuri gets ill, there's a week of cool down before it's negatives start affecting the Kukuri, so you do not have to worry about posting multiple activities.

The illnesses will be applied only for the new entries that are posted after the grace period is over. The entries in the queue are not affected by the illness.

Flu
Your Kukuri can continue doing activities, but has a 50% chance of the flu evolving in pneumonia for every activitiy it's in.
    Healed with: Medicine

Pneumonia
Your Kukuri cannot take part in activities or breedings before this disease is healed.
    Healed with: Antibiotics

Poisoned
Your kukuri can continue doing activities, but has -50% on all of their loot-rolls.
    Healed with: Medicine

Fleas
Your Kukuri can continue doing activities, but has 40% chance of evolving an infection for every activity it takes part in, and 70% chance of infecting other kukuris doing activities.
    Healed with: Medicine

Horn infection
Your Kukuri has 50% chance of losing it's horns for every activity it takes part in. This hornless trait is not inheritable.
    Healed with: Antibiotics

Skin-infection
Your kukuri has -5 defense as long as it has this disease, and for every activity it takes part in there's a 40% chance of this disease being cured, but the -5 becoming permanent.
    Healed with: Antibiotics

Ear-infection
For every activity your Kuku takes part of there's a 50% chance of it becoming deaf and needing blindness/deafness training.
    Healed with: Antibiotics

Eye-infection
For every activity your Kuku takes part of there's a 50% chance of it becoming blind and needing blindness/deafness training.
    Healed with: Antibiotics

Partial paralyzis

Your Kukuri cannot take part in activities or breedings before this is cured.
    Healed with: Healing potion



SCARS


Like diseases, scars can appear with a small chance from activities. However, they can also appear from breedings when something comes horribly wrong, and some can cause more harm than others.

Small Scar
Scar pack by momma-kuku
Healed with: Bandages

If a small scar is not healed within a month, an admin will place a scar on your Kukuri (decided randomly from the pre-provided scar pack). You may also decide to place the scar yourself, if you do not wish to heal it. 


Large Scar
Large Scarpack by momma-kuku
Healed with: Stitches
Healed with no scars left behind: Stitches + Healing potion

A large scar has a 50% chance of causing an infection for every activity the kukuri takes part in. If left unhealed, causes infertility if caused by breeding mistakes.

May have additional conditions.


If you desire to keep the scar, check our item guide on what are the allowed ranges!


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